![]() ![]() Outside of the Animus, the narrative in Assassin’s Creed Rogue boils down to this: Abstergo Entertainment makes videogames about Assassins. But now the Assassin’s Creed franchise has shifted away from the intriguing contemporary science fiction plot-with revisionist history serving as both a backdrop and a foil-and onto an out of control metanarrative using ‘the real world’ as the barest of framing devices. ![]() The second game is even clearer: Ezio learns to become an Assassin so that the bleeding effect will teach Desmond how to become an Assassin. Desmond is ‘working for’ Vidic, who plans to betray and kill him just as Al Mualim planned to betray and kill Altair. Altair is tracking down and exterminating Templars Abstergo is doing the same to Assassins. ![]() What I loved about the first two Assassin’s Creed games is how the Animus components were inseparably interwoven with the events happening in the present. ![]()
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